>>6114732>>6116361There is screams on the winds. Crushfist has just finished pulling someone safely out of the path of a enormous stampede of Scraghounds. Rion has taken the cliffs and scouted eastwards. Nothing much there but more sand.
Then guns ring out. Crushfist snaps around. Rion spins. A man goes flying through the air, sent reeling by a fist so strong it beggars the mind. The field! Behind you! It's . . . gone! People are fleeing some tall towering thing with crystal arms and a blade that goes *through* armor!
WHAT IS HAPPENING?!
Markhan - you see his hat - feather bobbing in the wind, halberd swinging, enormous armored frame charging forward past the Resolute Crows to slam into this horror and try to buy everyone a few more seconds.
Troopers around you, those who stood and fought and died, are fleeing senseless, lost beyond all panic.
You can help. You are there. You must help. What is a hero if not one who simply chooses to act?
As per
>>6116874, you can fight this horror in some way. You are a little out of position, so your actions take a mild penalty - but it is nothing that adrenaline and sprinting cannot overcome, somewhat. So you are bound by the same rules as Wicklighter, Markhan and Stalwart.
Try a general plan, do *something*, or, if you absolutely, positively want to risk - and IT IS A RISK - you can spend 9 AP and up to 12 Stamina. There is not a single thing that may be a worse idea than spending all your Stamina and ending anywhere near this horror out of breath. If you do that - if you think simply spending 12 Stamina and hitting it 4 times will be enough - you will die. This is very simple to Think of.
So perhaps . . . something else, if a plan you have.