Quoted By:
>You currently have 5 Rage.
>You currently have 8 Will.
Alex lets out a yelp as she's struck by a backhand from the den mother but it's nothing that she isn't used to. You have no questions. It's clear that Harrower is unwilling to share any further information with you, if she knows anything at all. All you have is the name of your destination and an objective. For now, that will have to do.
When the morning arrives, you are taken to the vast glade where you were brought when you first arrived at the caern. You are relieved to see that there is no sign of Gregor Pureheart as of yet, but there are still a handful of Garou milling around the clearing. You recognise one of them as Sheepdog, who seems to be busy talking with a couple of other werewolves. Harrower gives you leave to go and speak with him while she waits for the prince's arrival.
The Glass Walker introduces you to the first of his two companions, Omar Never-Sleeps. He's a stocky North African man with thick black hair and a matching beard, with many layers of shabby clothing that leave him looking like a rough sleeper. Omar looks like the sort of guy who you wouldn't want to run into at an airport, but he actually speaks with a pretty strong New York accent and he's friendly enough, even if he's a man of few words. He's a Theurge from the Silent Striders who will linger in the caern while you carry out your Rite of Passage, to see if you're a good fit for his tribe.
Sheepdog's second acquaintance is Farsight Salazar, a Ragabash of the Uktena. He's a well-groomed Mestizo man with oily hair and a square, clean-shaven face. He looks more civilised than most of the other Garou, with his turtleneck sweater, sports jacket, chinos and dress shoes. He's pretty friendly and out-going so when you ask him why he's here, he happily admits that he was the one who informed the sept about the Tennyson Psychiatric Institute.
He's also here to evaluate your potential.
"Hold on," you say, a little confused. "I thought that the Uktena were meant to be one of the tribes that didn't recruit anyone who isn't Native American?"
"Not necessarily," Salazar replies with a mischievous grin. "We accept Garou from any culture that has suffered from oppression. Though I have no doubt that others in my tribe would disagree, I believe that your heritage makes you an ideal candidate. You are the son of a Ronin, are you not?" You glance towards Sheepdog. The Glass Walker looks away and rubs the back of his neck awkwardly. "You're in a unique position, Samuel! You aren't bound to any of the tribes and you are the child of an outcast, shunned by the Garou Nation. In my opinion, this makes you perfect for the Uktena, even if others might loathe your European blood."
"I don't know too much about your tribe," you confess. "Only what Harrower told me." You know better than to rely overmuch on any knowledge that you've learned from the den mother.