>>6122234<span class="mu-r">…</span>
<span class="mu-r">You</span> are Zith-Zi, and after covering up for your dumb-fuck demonic sort-of-sister—and NOT for the first time, either!—you are back on track to get the payday which ought to unruffle some feathers and smooth shit over. An-Yii is at the head of the pack, as if trying to end this expedition as expediently as possible, but hey—she’s not heading back the way you all came from. That’s a good sign, right? Yeb’s closer at hand, but you notice how he positions you between him and Cara-Zi, bringing up the rear; he doesn’t bitch you out or make it a whole THING, though, which si all you can realistciallya sk after a wake-up call like THAT.
“Fuckin’ Hells…” you grumble, tugging at your hair in frustration.
Do you make a straight shot for Sunset Lake?
>Yes—better to get this over with, and to get there before any other adventurers claim the prize>No—you could stand to do some more exploring, and to give AN-Yii some time to cool her head>Actually, you have something specific you’d like to attend to first… [Write-in]<span class="mu-b">LEVEL UP!</span>
Choose one stat for <span class="mu-r">ZIth-Zi</span> and one for <span class="mu-g">Cara-Zi</span> to increase or add to their respective statblocks:
<span class="mu-r">>Illusion [you’ll still have1d20, but base DC goes down from 16 to 15; allows you to advance further down this track, learn new spells]
>Elementalism [you’ll still have1d20, but base DC goes down from 16 to 15; allows you to advance further down this track, learn new spells]>Leadership [good for improving morale, maintaining formation, battle leadership]>Diplomacy [good for recruitment, bargaining]>Intimidation [can sub in for the others, but lowers morale and strains relationships; can also be used to frighten or demoralize enemies]>Escape Artistry [Self-explanatory, stacks with Athleticism in certain circumstances]</span><span class="mu-g">>Mentalism [good for dream-delving, mind-reading, and imrpesison-shaping magic]
>Occultism [better for managing your <WANT>, understanding your urges, and interacting with other demons and dark entities]>Natural Weapons [increases claw damage too]>Knife-Fighting [you’ll still have1d20, but base DC goes down from 16 to 15; weapons will improve in quality faster than your claws will]>Concealment>Survival>Intimidation</span>