>>5704706>>5704737The great wyrm rushes toward Hector.
"The ice boulder! they're moving!"
Hector trustes fully his men to deal with that threat. He himself have to deal with a bigger issue.
>17, 16, 16 vs 16 : Tie goes your way for that first turn.Shrouded by the golden light, Hector doesn't move under the charge of the monster. That still hurt him to the depth of his bones.
>Hector suffered one wound.>3 anon roll 1d100 for Knight versus Picrel>1 anon roll 1d20 for Shade's magic>3 anon roll 1d20 for Shade's arrows