>>6096933You make a rumbling sound as you swing the machete low
>blum blum blum blumYour plan is a runaway success as you kill (6) then cripple (9) then dispatch (3).
The Slav protects you from ghouls as you stumble into their group, dispatching (7) of the crawlers, and leaving the other 2 floundering on the ground. These two are missing feet, and can be ignored, so long as you escape their immediate area.
[Crawling, crippled, ghouls advance half as quickly as ghouls in mud or water, taking 4 turns to reach the active play area]
Neither the Slav (4) nor you (3) draw any new ghouls.
The Slav continues
>guarding you [+1]>watching [+1] for approaching waves>advancing to destination[My 4th, 3rd and 2nd to succeed] 1-7p, 8-0f
[1st avoids draw] 1-7p, 8-0f
The street is clear of ghouls up ahead.
You have 3 actions.
You can fight, loot, focus, proceed towards your destination, search for clues, evade ghouls, or deliberately attract ghouls.
[4th, 3rd and 2nd digit determine success] 1-7p, 8-0f
[1st digit avoids trouble] 1-7p, 8-0f