Quoted By:
>Pool party
Well, where are Horse Face and Gil going? You could run up behind them and ask, but that'd... it wouldn't project a position of dominance. This is something you can figure out by yourself. Let's see. It's probably Horse Face picking where to go, since Gil's more of a follower than a leader. No offense to him. And this version of Horse Face is, um... um, how did you put it? As annoying as the regular kind, just in a different way? Hmm. Er. Yes.
...
God! Okay, fine. If you had to be plain about it, "Cam" is very <span class="mu-i">forward,</span> in a way Horse Face hasn't necessarily been. You don't know if Us made it up, or if Horse Face was like this before 50 years of brain melting, or if Claudia's just more of an easy target than you are, but it's very obvious and it makes your skin itch. Which is the way Horse Face normally makes you feel, granted, but— anyways! So since he's like that, and since him and Gil are lacking in current feminine supervision, and since he was just hassling Gil about liking girls... you're not completely stupid. You've been told in no uncertain terms what men are like. They're either headed to the pool room, or they're going off to look through the keyholes of the bedrooms. (Or, worse, break in.)
So you should follow them, right? Not, like, follow them-follow them. You'll let them go off on their own. But if you happen to wind up in the same place, and you happen to be able to defend an innocent young lady against male perversions, then is there anything wrong with that? Not at all. It'd be the heroic thing to do.
The only issue is, if you're <span class="mu-i">not</span> following-following them, then it's a hard coinflip between the options. Does Claudia have a coin? Or, no, better— which location needs a feminine presence more direly? The bedrooms are creepy, but are as far as you know empty. The pool has an underdressed young lady in it (or sunning herself near it) at this very moment. This very moment! You squint over to the map to remind yourself of its location, then set off down the long hallway.
The lodge would be a nice place if there were people in it: the carpet runner is thick, the walls newly papered, and it's lit completely with electrical lights. (Think of the expense!) Instead, there's only you, your breathing and deadened footsteps, and the intermittent creak of timber— the lodge breathing, you suppose. Well, it's made of Us too. You probably shouldn't think about that too hard. Back to the 'nice place,' it's actually so set up for visitors that there's placards at every fork in the hallway. Map, schmap. All you have to do is follow the "POOL —>" "POOL ->" "POOL ->" signs until you abruptly hit tiled flooring, and a little ways after that a white door with a little window built in.
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