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Traveling across each hex takes about half an hour- and after their short trip it is now the <span class="mu-s">Afternoon</span>. They arrive.
Here, they see a grassy field. Talon reports that it looked more misty from a distance; now doubt the strange ability of fog to disappear when you're in the thick of it. They first see its features from the beach; a gentle rise from the beach leads to the small grassland, with dots of large standing stones pocking the otherwise peaceful, though eerie looking field. There are also some extra details that Talon couldn't see from the treetops.
Firstly, there almost seems to be an intentional marking of a path from the beach directly up onto the grassland; several large stones mark a wide, almost natural promenade. It seems possible that a great dock may have once been here, or perhaps even the end of a great bridge, but no remains besides the shaping of the land exist to give further proof to this. Up on the grass is a great arch made of three large, flat-sided stones, impossibly heavy, pointing directly towards the rise on the beach and, in the other direction, to the interior of the island beyond.
You investigate this stone arch closely. Your Sages touch its withered face and Squire sniffs the air for precious metals; coming up with nothing but the smell of moss and worn stone.
Further in on the grass field is another collection of standing stones, this one a bit more ancient and inscrutable- a collection of jagged teeth-like rocks pointing upwards roughly arranged in a circle. Something about it gives you a foreboding sensation...
<span class="mu-s">Opportunity</span>
While investigating the beach, the party members notice that the stones that mark the path are actually <span class="mu-i">quite deep</span> and what you see on the beach is only the tip. Because they are buried in soft sand, you can dig to investigate further.
Any party member can <span class="mu-i">use a shovel to dig into the sand</span> to reveal more of these stones for the potential for a reward, but at the cost of being <span class="mu-s">Exhausted</span> for the rest of the day. Exhausted party members must take a breath before they can act in combat encounters. You are more likely to find something the more party members dig up the stones.
>Dig? (Shovel Required)