My plan is to deploy with a melee trooper squad in the NE corner of the blue box and assault north to seize the first banner. From there I intend to either take the high ground or push north towards the large cluster of tents. I think that someone should go over the top and effect a rescue of the prisoners. However, I thaumaturged myself in the foot. I can come support someone from the heights if you feel you need it, but I'm probably not going to be hopping down the cliff face to come be the hero freeing prisoners. I see myself building a fortress on the height from which to incinerate the foe at [sense] range.
However, I am willing to support other plans who call for Iconotheurgical support. I intend to focus on wards, abjurations, and burning people to death, if I can overcome my experimental impulses.
>>6123811It looks like Icarus is looking for some assistance. What magics are you looking to get up to in the coming rounds? I'm planning on avoiding High Crimes and sticking to the traditional practice of burning people alive with solar power.
I am willing to use my pre-assault action to cast an abjuration from projectiles on anyone who wants one. It may end up being first come first served.
#Decimus
-Metrics
Vitality 12/12 Stamina 8/8 Focus 10/10
Action 9 Speed 1 (oh, consequences)
–Stat
Will 11 Health 10 Grit 10 Sense 10
React 9
Lethality 1d6 Threshold 1d6
Authority +1, Rep +2
–Kit
Uniform, DR 2
Shortblade, Sharp
Shield [18 HP, 3 DR, +2Def]
Spear - R2, Impales, Throwable R?
Thaumatheurgy Kit
-Whitebone Needles - Wards 12. They taste like seashells and cement.
+Abjure: 3AP, T harm to Entities or T ablative shielding vs. specific danger
Carved Spiderwhale Figurine
+Worldlink - I am linked to all the items in my hex which do not resist me.
Pockets
2 Bandages, 2 Torches, 2 Bags of Salt, 1 Coinbit
-Secrets
#Thoughts 9
#Influence 10
#Iconotheurgy 12
#Spears 13
#Skittersong of the Deep 14
-Traits
!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina
!Professional 1: Add Rank to Will Rolls to resist Terror
!Clever: Adds to insight gained from Thoughs and Sense. Test 10+Rank to try something Clever.
!Short Descriptor: Clever Theurge who Carries Regrets and Sleep Debt.