>>5235381Krillin and Nappa head into the ring next, Tao and Yajirobe behind them, but you and Pantea get back to image training. You’ve figured out Chiaotzu and 19 as best you can, not much more you can really figure there… but how about yourselves? How would others try to fight you and Pantea?
Let’s see… for Chiaotzu and 19, they might target you specifically. You think with Pantea on who those two would go after first… and immediately realize that it would be you. Okay yeah, fair. But how? Would 19 try to absorb your energy? Would Chiaotzu try to force backfires? …Backfires with Magic could get pretty nasty. Mmmh. You think they’d try to bait you out too, but you could see it coming… right? Bah, this is actually kinda hard…
Pantea suggests working on the openings and weaknesses the two of you know you have, and think how those things might be exploited. That… works a bit better. You do have to admit you might be baited into showboating a bit more, and even with all the Magic you have, at base you’re not exactly one of the strongest fighters. You’re not WEAK, but you’d need to throttle up the Kaio-ken to even reach Peppa’s base strength. In fact… you can easily imagine Pantea trouncing you on her own if you weren’t able to use any Magic. Anyone who can hit you with the MP Buster is someone you need to watch out for. Pantea meanwhile can hold her own really well, but she could get overwhelmed by the trickier fighters. She’s smart, and she might even be able to solo most teams in this tournament, but she couldn’t face Maple and Acer on her own. And you… well, you’d DEFINITELY need to rely on Magic to face her, but the Mahou Knight could reasonably take the hits she can dish out and end up overwhelming her.
…And then there’s the Hakkero…
Ah, of course! It’s something should only pull out when you really need it, but it could reasonably work as part of the Mahou Knight’s arsenal. Okay. That’ll do it! You’ve got more of a plan now. It’s not perfect, but it’ll work.
(cont.)