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Honestly though, you are more worried about falling than screwing up the spell, and you have never fallen – not from any dangerous height, anyway. The difficult nature of the well wall forces you to set up many small applications, which will ameliorate away just about all of the danger from a failed cast. Of course, it is still within the realm of possibility that a mistake with your magic could produce just enough kickback to knock you off of the wall, or at least imperil your position … but there is really nothing that you can do about that.
In spite of the conditions, relatively soon you have the area completely covered with application sites, though by the end of it you ran out of water in your flask, and some of the sites look a little less substantial than the ones that you made first. Still, you are aware of that, and you should be able to work around it when the spell reaches those regions. In fact, you consider starting the spell on one of these relatively ‘impoverished’ sites, and working in reverse, but after considering it for a moment you decide against it. The limited amount of salt means that it will be harder for the spell to take down there, and if you fail to get Salt-Remediation working enough times, then you are going to have to move on to Salt-Mitigation, which despite being easier to cast is notably more dangerous when things go wrong.
With nothing else to do here – and so much else to do elsewhere – you take a series of deep breaths, and then cast the first of what will be about four dozen Salt-Remediation spells (not counting stoking), all chained together into one great tapestry.
Well, despite not being a textbook cast, the spell starts off with textbook performance. The reaction is immediate, and the rate is just where you want it, giving you enough time to bridge site to site. Beyond a bit of involuntary shuddering when you first initialize the spell, there is no kickback, no caster response – though not to minimize things, shivering like that while hanging onto a wall is not ideal. Of course, if all goes well, you will not need to cast the spell that strong for the rest of the chained cast, which means that this should be the worst of the response that you will get. Before your eyes – glowing once more under your mask – you cane see the Strangeness start to fade away in the area around the first application. Satisfied that you have achieved a self-sustaining reaction, you immediately shift to bridging, and then the process begins in earnest, moving along the tapestry, though once you have made all of the casts that you can from your current position, and you have to move as well as bridge sites, things get a little complicated.
Which leads you to making your first mistake. Trying to bridge as many sites as you can without moving, you accidentally bridge a site out of the sequence that you intended, leaving the spell further away from the rest of the application sites that you can bridge.