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Update.
Out of character, the game has been increasing in lethality and also insanity. This is fine. The point system in place will be augmented.
Its largely there to give limits and create creativity by trying to defeat those limits. It also allows players feel out the setting and figure things out.
I've observed you all to organically find your own playstyle and narrative themes. Very cool. Some of you trend towards a narrative RTS, rather than squad, which is fine. Move out and tell a macro story of capturing territory if you wish. Some of you are telling squad stories, mechanized warfare, or even individual characters. The rules and setting are made to be violently broken in creative, fun, ways.
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In game brief.
The corporate board has sent out a notice to all commanders. Recently the AKSG command ship has been renovated and no longer will be parked next to the colony. Leadership has determined that it will be landing immediately to better serve you, the commanders, in the war effort. Rumors of anti capital ship weapons should be ignored, evidence to the contrary, even empirical, should be disregarded. The campaign is progressing as planned. The board is alive, and currently deferring the remainder of this campaign to the mission AI. Good fortunes.
Addendum:
Existing teams have earned merits and acknowledgements from leadership, contributing to the war effort, via data collection or research and development. This will allow them to deploy refined versions of field developed equipment, while awarding firmly tracked corporate points for further upgrades. When not using a prior unit, the equivalent value will be rolled into the total spending account for the D-team.