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>Try to maintain altitude by spamming f0rce.app on yourself, then use the Cyberdrill to crack into whatever segment of the tower you end up touching. Medium .app expenditure, and this option is open to you thanks to your choice of tool. Has an added risk of you breaking into an unknown location, instead of finding an intended path. You may be unprepared for what you find.
Looking out over the sea of blue and white, you see the approximate spot that you can reach with all your .apps. There's a wide portion of wall that you can drill through. You watch as the currents billow past the exterior. There's no motion values to churn up your hair like a moving train, it's pure information whizzing past at devastating speeds. Touching them would erode you without interacting with your physical body.
You want to be as unintrusive as possible, in order to preserve your stealth advantage. A quick pinpoint strike is all you can afford, at the highest altitude possible. You take a step back and pull out the tools you'll need for this, queueing them up for easy access. One running start later, you're sailing through the air. You fail to hold back a scream of exhilaration. And terror, of course.
None of your jumps have been across such a distance. Right before the first f1oat runs out, signaled by a countdown in your goggles, you activate f0rce. It directs you straight up while your weight is still lessened. You make sure you have another one of your virtual gliding tools ready to go. You can't afford to let real gravity claim you for more than a few seconds, or you'll lose too much height.
It's a wide chasm, and several times, you feel the telltale rush of data hazards. You're forced to terminate f1oat once, sacrificing both airtime and a perfectly good .app, in order to plummet out of the channel. It's a lot harder than you thought. By the time you're nearing your destination, you're feeling extremely queasy. You need to reset your model ASAP and restore your sense of direction. The landing zone is lower than you planned, but still safe from the winding streaks of data that filter into the building. Now that you're closer, you see countless ports and filter units meant to receive them.
You have your drill ready to go. When you finally, FINALLY make contact with that damn wall of white, you stretch the tool outwards and activate its terrain-warping ability. You begin tunneling into the wall, and the slight divot is enough for you to plant your feet in. It's an unsteady foothold, and you feel like you could plummet to your death at any time. The wireframe of the wall begins to warp inwards, its geometry forcing itself apart in order to admit your drill. You don't make contact with the wall. It seems to be projecting some kind of field from the unmoving tip, which cuts deeper and deeper into the wall. You're not exactly removing material, all you're doing is forcing the model to reshape itself until the hole appears.