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It leads in both directions. One towards the main street, and the other, towards the back of the building – though the one that leads towards the back of the building goes around a corner. After sticking your wrist right in front of your eyes to check to see if they are glowing, you cautiously open the window, and stick your head outside. In a few places, you can see some more indistinct patches of the Strangeness, but nothing more substantial. Still, it is enough to confirm your earlier guess that the two men left by the window. From your vantage point, you try to peer down into the alley, to see if you can spot anything – but as you are on the second floor, you are too far away for Strange-Staining to activate for anything on the ground. More than that, you really can’t see anything from up here – the alley is narrow enough, and this public house is tall enough that it is fairly dark down there, even at this time of the day. Playing it safe, you are going to withhold judgement on there being anything of interest in the alley until you are down there on your own two feet.
Your business in the room concluded, you head to the door, waiting a moment and listening, to make sure that no one is in the hallway. Once you are as satisfied as you can be, you take one last look over your shoulder, making sure that you have not missed anything, or left anything behind. Satisfied on this front as well, you listen again at the door, just to be sure, then in one quick movement, you swing it open and get yourself out into the hallway as fast as you can.
It is only once you close the door does it occur to you that you are leaving it unlocked. You can lock it from the inside, but then you have to unlock it to open it. As you see it, you have three options. You could use what remains of the ale to perform a second Ice Lockpick, this time to pick the lock closed, instead of picking it open, you could lock the door from the inside, then leave through the window and find some way back into the public house … or you could simply forget about it. Walking away is the most sensible option, but if you lock the door, that will hopefully keep people out of the room for the longest amount of time, which in turn, will mean that at least some of the Strangeness in there will have dissipated away, or at least become noncommunicable.
>Please choose ONE of the following:
>Lock the door using Cold-Touch to perform a second Ice Lockpick
>Lock the door from the inside then leave through the window
>Do not bother locking the door