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Rolled 5, 2, 1 = 8 (3d6)
There is no doubt in your mind. Thea bridles at turning away from the clear and present opponent, but you have control right now, and a lack of serious commands.
So you turn away, sprinting and jumping towards the base. This is perhaps somewhat of a peer opponent, but whatever’s powering on demands an immediate response.
The shoulder-laser rakes your back, drawing a heat lines across your still-fresh rear plates. Minor damage, a melted sensor is all you take, and the close assault unit starts off in dogged pursuit of you instead of turning and going after the allied lance. Good.
The twinned Angels continue their ranged firefight, energy and plasma streaming downrange as fast as the reload cycles complete. They do not change targets even while you approach the base.
Bloodhound will handle them. One of his allies collapses beneath the fire, head missing from a direct energy cannon shot, but the already damaged Archangel One goes to the ground next, its right leg being severed by armor-piercing ammunition.
It weakly tries to prop itself up on its melee arm, fails, and lies still.
Of course, while this is happening, you’re dodging the laser of your pursuer. A glowing blue beam repeatedly drawing X or Z patterns over whatever armor you present, be it arm, back, or shoulder. It’s not exactly representing itself well at range.
Ahead, the damaged reactor spins up again, being so obvious that spy drones could probably see it through the cloudy weather on thermals. You boost into the air, launching high and burning energy to look for the source.
The chaser stalls, stopping briefly to stabilize and try to line up an actually damaging laser shot on you.
Archangel Two is suicidally charging directly across the battlefield towards Bloodhound’s three remaining mechs.
And you spot the actual source of the reactor emissions, and some things make sense. Right as the laser starts to burn a hole in your softened armor.
>Defense rolls, 3 base x1.5, then +1 for Yi, +1 for Burning Eagle. 6 total.
Thea's dropped Spite and Metal so she doesn't need to make a Will test, it will start stacking again next turn.
Malak here isn't very cut out for ranged combat.