>AnnouncementsWelcome back to Drowned Quest Redux! I didn't finish any of the projects-- I kept procrastinating, then worrying about procrastinating, then finally figured it wasn't much of a break if I was thinking about the quest all the time. We'll see what happens. Also, sorry for being a day late.
>ScheduleOne a day, occasionally more if the first one was short. There may be sporadic half-updates (no options) if I start writing too late in the evening, sorry in advance. I am in the PST timezone.
>DiceWe use a 3d100 roll over degrees of success system with crits. The base DC is 50. Modifiers may be applied to the roll or to the DC as relevant. The # of rolls that match or exceed the DC determine the result. Probabilities may be found in the Dice and Mechanics pastebin.
The degrees are:
0 Passes = Failure
1 Pass = Mitigated Success
2 Passes = Success
3 Passes = Enhanced Success
0/100 = Critical Failure / Critical Success [regardless of other rolls]
>MechanicsThe MC has a pool of 13 Identity ("ID"), which may be considered both HP and the measure of her current sense of self. It may be lost through physical, metaphysical, or emotional damage. It may be regained through write-ins, designated options, and at reasonable narrative points, including sleep. It may be spent on a flat +10 bonus to rolls, as well as on more elaborate metaphysical effects. Dropping to 0 ID is bad.
>Archivehttps://suptg.thisisnotatrueending.com/qstarchive.html?tags=drowned%20quest%20redux>Twitterhttps://twitter.com/BathicQM>Pastebinshttps://pastebin.com/u/BathicQM>Ask the characters (or the QM), get a drawn response eventuallyhttps://curiouscat.live/BathicQM>"Redux"?This quest is a loose sequel to the original Drowned Quest, which ran for eight short threads in 2019. Reading the original may help with context in very early Redux threads, but ultimately is not required.
>I have a question/comment/concern?Tell me!
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>LAST TIME ON DROWNED QUEST REDUXAs Madrigal, you wake up in the middle of the night and decide to go adventuring. You slip under the door to the storage room and discover it covered with... flesh tendrils, which seem to be attempting to get into the Lester Food. You rip a sack open and feed them, causing all the tendrils to merge and break open a hole in the floor. Noisily. Pat wakes up and starts to search for you, so you dive into the hole to escape. Landing in a dark room, you come face-to-face with a tentacled flesh... blob... thing, which describes itself as "Lester One." You strike a deal with it to escape.
As Charlotte, you decide that the best thing to do with a cursed, bloody pool of water is to drink it, then resurrect Annie in it. You are filled with a whole bunch of red stuff, and Annie absorbs all the water and swells to twice her usual size. This causes some concern among the locals, so you warp the manse to smooth it all over... and find yourself as Claudia, off in the woods, plotting something.