Quoted By:
As I won't be able to post again til Sunday, I'll also put another vote up to speed things along.
THE STATS:
>A) Charisma
The way you have with words, as well as your force of personality. Affects persuading, charming, intimidating and resisting the same three.
>B) Strength
Your muscle and athletic ability. How hard your physical attacks hit opponents. How much you can lift, push, or pull. How long you can run for.
>C) Constitution
How strong your body is when dealing with wounds, banes, and other negative effects to your body.
>D) Dexterity
How deft, accurate, and agile you are. This affects sneaking, aiming, among other skills that involve quickness and hand eye coordination.
>E) Smarts
How learned you are about the world in general. Reflects hands-on knowledge as well as book smarts, wits, and appraising items.
The final Stat is the Blood Pool, but more to come on that.
THE RULES
>We will be using a simple d10 roll system.
>We'll use the best roll out of 3, UNLESS one of those rolls is a natural 1 or 10.
>Rolling 1 is a critical failure, Rolling 10 is a critical success.
>The array of modifiers is: +2, +3, +4, +5, +6
DOUBLE VOTE:
Which of our stats should have the +2? The +6?
>Charisma
>Strength
>Constitution
>Dexterity
>Smarts
As a member of Clan Drakaina, you are given a bonus of +3 to Constitution and a +2 to Strength before modifiers are assigned.