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No matter how insistent the Voss are, you're not going to waste any of your drafts on overpriced food. After some convincing, you manage to lead them away from the the grinning Africans behind the counter and the alluring smell of their cooking. Despite how alien these dark-skinned strangers must seem to the people of Mulhouse, they still crowd around the stall and offer fistfuls of drafts in order to fill their rumbling bellies. You, on the other hand, refuse to succumb to such urges.
Your interests are far more pragmatic. You purchase grains and tubers, to be planted in any arable soil that can be found on the mountainside. That environment is unsuitable for farming on an industrial scale but it should hopefully sustain a small community. You buy chickens, as a source of protein that will make the tribe less dependent on hunting. Finally you acquire clay pots full of repellent and pesticide, as well as plenty of netting and crude traps. Hopefully, they should help ward off the threat of the wasps.
There's just one problem – a lot of what you've bought is either heavy or bulky. The woman who sold you the chickens was kind enough to part with the wicker cage that she kept them in, but even that's cumbersome. Between the eight of you, you would be able to take everything back to the bunker but it would be an unpleasant and uncomfortable journey. Thankfully there are wooden sleds for sale, each of which is large enough to carry some of the goods and lighten the burden of your merry band. There are larger carts that you could purchase, but they're out of your price range.
There's also a question that you have to ask yourself: Are you finished in Mulhouse? On one hand, this is an opportunity for you to learn more about the world you now find yourself in. On the other, you have everything that you came here for and the longer you linger in this town, the more likely it is that you might draw unwanted attention.
First, where do you wish to go next?
>Return home. You have the medicine that you came here for, as well as plenty of supplies. There's nothing left for you here.
>The Palace, the Hellvetic barracks. This faction seems to have a lot of military hardware. You're interested in acquiring it.
>The Garage, a popular bar that Herrmann used to frequent. According to him, it was a great source of information and connections alike.
>The Gardens, a condemned part of town. Despite the fact that it was abandoned long ago, Karlee apparently has 'friends' hiding there.
Second, how do you want to go about transporting everything you've bought? You have 50 drafts left to spend.
>The Voss can carry everything back to the bunker. No need to waste money.
>A single sled to carry the bulkiest goods should be good enough. (20 drafts)
>Two sleds should make hauling all of this stuff around a lot easier. (40 drafts)