Quoted By:
>SELECTED: It’s hard to make out everything by the distant torchlight from up here. Slipping closer would let you assess the situation better. It would also put you in the perfect position to launch a surprise attack on the two guards while their charge finishes washing herself, or perhaps even sneak Jess out without direct confrontation. [Hearty] Noting several anons emphasised not excluding the possibility of talk yet.
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<span class="mu-s">Tracking Roll: Stealth Approach</span>
> Avoid Detection / Gloomy Cover 60DC
>Passive and Watchful Sentries -10DC
>Courageous Sky +0 Re-Roll (underground)
>Terrain Familiarity +1 Re-Roll (previous Tracking auto-pass)
>50DC
Double Fail = Out of Position. One of your companions does not contribute DC to the first round of combat.
0 = Would-be Assassin. The discovery of your presence is met with instant and lethal hostility, and you were noticed long enough for the sorceress to draw upon her powers. [Combat]
1 = Intruder. Your presence is detected, or revealed, before you have closed much distance. While swords are drawn, talk is still a possible option.
2 = Ubdetected. You are in the middle of their camp and now have the option to attempt parlay, concot a distraction, or strike now with the advantage of surprise.
3 = Silent Knight. You are close enough to the masked guards that you could outright eliminate one immediately if you attack. x1 TRAIT revealed. Even if you do elect talk, your companions are placed so that you will still start combat with advantage if words should prove insufficient.
Double Pass = Keen Observation. Additional x1 TRAIT revealed.
3 rolls of 1d100, gents. You have ONE re-roll.
<span class="mu-s">Let's take a closer look. Quietly now...</span>