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After washing, you start making yourself smell like a dorf: you smear metal and leather polish paste on the outside of your Light Kludge Armor, quench oil here and there, some storage grease an oil+tar mix, keeps rust off big manual tools, like spades and pickaxes; sticky and awful and works , and a goody splash of Toebend's Delectable across your back. You don't think Dorfs got schnozzes as good as Gobbs'; you just don't want to get outed for smelling like YOU.
All these strong smells on you will interfere with your schnozz some, still not enough to keep you from sniffing out Dorfs around a corner: Dorfy sweat smells like stew 1 all wear mixt meddl bin-cans steelplate, n soljahs wear lots. Even they Dorfy Sissies jangle like bags of change. Them getting a drop on you is not likely. They could still charge you into a corner and thrash you though. Or chop yer; more likely chop yer. Dorfs is big on choppan. 20 Dorfs in bin-cans might be the end of you, if they twigg you.
Now kitted and prepped proppa, you dig Moar Oww out of the Pouch and send him a biggy biggy round through the forest to the Foit Place that the Dorfy Fort's stone-blocky defenses are facing.
While Moar Oww's off, you creep with a grass blankie over you until you're within sprint of the walls, just out of bowshot.
From what you can see, the Fort's evenly made, same height and thickness all around; no obvious weakpoints.
That leaves only the Dorfs themselves to exploit.
From your observations, you guess at the best time to try them: the most drinking's from moon-up to moon-drop, so the most hangy pukey's probably about sun-up to just before high-sun. 2
You time Moar Oww's appearance at the big Foity Grounds to be around that time.
When that happens, there will be a commotion and alarum at the Dorfy Fort walls. All their heads will turn to look at Moar Oww, and that's when you'll sprint to the walls and <span class="mu-b">{PILLOWSHEET} </span> in.
When it's time to go, you'll <span class="mu-b"> {POPUP} </span>. Even if they had hands on you, you're <span class="mu-b">gone</span>.
Failproof.
1: Dwarves are the only populous race that can get regular meat-sweats without a coronary, blind drunk without cirrhosis, and consider arsenic salt an acquired taste.
Dwarven Theopologists use the fact of their impervious constitutions as hard proof of their Divine Design. Certain Elvish Nöléma Balaín ("Learner of Divine Holiness"; Theopologist) build on this to wittily conclude ("snëéde") that the brains of the Dwarven pantheon were made of rocks.
Wars have been fought over this.
2: Toady doesn't know the extent of Dwarven alcohol tolerance; there's not enough in beer rations and contra-regulation stashes of thimble-mead at Urdrin Und 11 (Trade-way Watchpost 11) to give any five Peacekeepers a hangover. But Toady did predict the timing fairly well: 1000-1330hrs is when half of those on duty will be quieter and tetchier.