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You walk yourself over to the nearest of the benches, you set your 'stick-decanter down and ... realize that you don't have any money on you. Not a solitary eighth-talent. Feeling the fool, you go through your pockets, looking to turn up something on hand that you could flip, before ultimately deciding on that ailing Fuel Nodule. While it isn't warm to touch any more, it is still 'sweating' quite a bit, and just generally looks inflamed and aggravated. That said, the large black spot on one side of it serves your purposes here - though you wouldn't dare flip the damned thing; instead, you will put it back in your apron pocket - gently shuffle it around a bit, then draw it out, like a lot. If you can see the spot, you will head into the dark hallway. If you cannot, then you will try the closed door. Ready to get moving again, you return the Nodule to your pocket, and roll it back and forth a bit with the ball of your thumb. Once you are satisfied you have shuffled it enough, you draw it out.
> May I please have one roll of 1d2? On a roll of one, Chlotsuintha will draw the Nodule spot-side up, and on a roll of two, Chlotsuintha will draw the Nodule spot-side down. Look for the second half of the update early tomorrow