Rolled 7, 4 = 11 (2d8)
The Cruisers are firing! Since both were attacked this round, they do not get to deal bonus damage.
>>5627061Crusier Group A takes 7% Damage!
>>5626760>>5626890>>5627092>>5627156>>5627436>>5627439>>5627525Cruiser Group B takes 22% Damage!
>>5626764>>5626766>>5626771>>5626984>>5626994>>5626997>>5627102>>5627136>>5627420The Flagship takes 43% Damage! The Flagship is destroyed! While your fleet wasn't able to destroy it fast enough to avoid it firing off its final shot- the ship was so weakened that it couldn't do much damage anyway...
With the Flagship destroyed, the Crusier Groups will do less damage next round. You experience another surge of courage and with less ships to spread among the fleet- your fleet strength has increased to finish the fight!
>>5626753>>5626857>>5626861>>5626982>>5627082Bomber Group A destroyed! With the escort of Fighters destroyed, the Bomber-craft is a sitting duck. It is quickly destroyed with precision- thought your Threemind avoids blasting the central chamber of the bomber-craft so as to accidentally set off whatever payload may be within. If they intended to bomb the secure bunker on The Stand; it could be an extremely dangerous bomb...
>>5626762>>5626774Bomber Group B is destroyed! With the destruction of this fleet-group- the Consortium invaders have lost any chance of actually damaging your position on the Stand- even if they could destroy the rest of your fleet there is zero chance they could crack your bunker.
"I am glad your Safe, your Majesty."
<span class="mu-b">"Safe was never the objective, Threes."</span>