>>6341661>>6341734>>6341921>>6341963>Grey Market: (15, 1)Your station was growing, its mass had nearly doubled, and with that your control halved. You had your sections, but the sheer force of will from various NGOs, Mercenaries, and now "merchants", meant that you had to pick your battles. Certain levels of the station were locked down firmly, but there was almost certainly an imperial spying presence, or perhaps enough people who were gullible or unscrupulous enough to leak your secrets from time to time. Despite a known setback, you gained access to new materiel. mothballed or written off glories and kestrels began to form rows around your station, being disassembled and scrapped or refurbished and sent back to the fight. Between regular business a few precious components of knight frames trickled in.
>(Enemy gains +1 on rolls against Noto forces for this session on their FIRST rolls.)>Knights: (18, 16, 14, 18) high danger roll! Danger!Just below the surface of the gas giant's wispy upper layer was an ambush via an imperial knight frame. The pilot identified as "Aura" and attacked with extreme ferocity, radio chatter indicated that regardless of aliance, the "Knights" of Ex-Nihilo were considered disgraced, and everything would be done to end them. Extreme contempt was had for their "glorified coffins" but the Knight's interceptors and training held, with the Yellow knight taking what abuse it could, shooting down incoming kinetic munitions and gradually being worn down. The green knight providing fire support with it's particle beams while the blue knight harried their enemy. The interceptors overwhelmed the knight-frame and soon it's remaining engines were insufficient to arrest it's slow descent into the gas giant. The Pilot had paid for her overconfidence.
you have options:
>1. attempt to lift the stricken knight into space with your interceptors (high risk, roll 3d20)>2. Let the bitch sink, and broadcast it. (1d20)---
>Hand me downs: (10)Your engineering crews were chipping their teeth learning the ins and outs of cruiser class vessels. While competent, don't expect them do do anything amazing like creating a new class from scratch. Maybe from parts.
>Buying time: (9, 19, 20)You had received a number of concepts from the admiralty, One for a Thunderbird mk2, an arsenal ship, and refined glory variants. The technical details of the former two were pristine, amazing even. The only downside was your available resources were none of what was required.
>(+2 to cruiser and above engineering rolls)The Thunderbird MK II was hand written on a series of disposable plates, plexiglass sheets, a napkin contained crucial structural calculations, and no less than three personal devices. Yet it was i n t o x i c a t i n g. Genius and madness danced within the value, incomplete designs.