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The monster's beak makes for an excellent knife with which to carve its magic stone into something you can use. With it, your hands are those of a master craftswoman, for as the heir to the Flower Kingdom you needed to understand the way that your people earned their living. Weaving, whittling, smithing, ceramics, and a hundred other trades besides have you given your time to learn the core of that you may recognize the talented and put each craft to its best use.
Bernadette the jeweler taught you how to shape magic stones into useful accessories when you were a young girl, a skill you have not forgotten because your memory forgets <span class="mu-i">nothing</span>.
The incubus' stone is too small for a ring, let alone a bangle, so you carve it into a paired stud and cap that you can wear upon your ear. It glimmers with a ruby-red light, and when the cap locks it in you can feel the monster's power flow through your body and gather in your core. Reading the energy's reverberations, your lips curl into a smile as you realize that you have inherited the beast's inherent resistance to bludgeon and piercing attacks. Foes that rely on fist and fang will be far less dangerous to you.
Then, as you examine the deeper reverberations, your lips twist in distaste.
"What a disgusting ability," you mutter. The incubus' power creates a pathway between your sacral chakra and your throat, allowing your to push orgone into your mouth and spit it out as a potent aphrodisiac, if you desire. Potent not for the incubus' strength - that only made the pathway - but your own. It is not that you cannot see the use for such an ability, but... "I should have expected such from an incubus. Well, at least I got one useful ability from you..."
The sluiceway continues for another hundred meters before you find a light at the end of the tunnel. Another portcullis closes off the exit, but pulling a lever on the wall causes it to rise open with the sound of groaning gears.
Stepping out into the light, the sluiceway opens into a grand cavern that must stretch on for miles. Lichen hang from the ceiling, shedding a warm light that is not quite as bright and calming as the light of the sun. Something like grass grows upon the cavern's floor, and you can see a herd of animals that might be sheep or goats grazing in the distance. Great mushrooms grow like trees as well, and in the far distance you can see the greatest mushroom of them all grow high and shed a ghostly light.
Off where many streams of water pool into a lake, you can see the primitive and uncouth huts built by a goblinoid infestation. That gives you an inkling of the sort of monsters you will encounter in this room.
<span class="mu-s">Where do you go from here?</span>
>Follow the walls of the cavern and find its exit.
>Head towards the Giant Mushroom
>Head towards the grazing herd animals
>Head towards the goblinoid village
>Follow the waters from the sluiceway