Quoted By:
The party, beset by spirits, does their best to banish them. These ghostly shades and spirits- all elves- descend upon them as all the dead do, to spread their misery and pain and inability to pass on. Perhaps less unaware then most, the elvish shades at least almost appear apologetic.
Among the chaos, Pineneedle is the one most in trouble. Unable to banish the last of the elvish shades- they surround her and beg her for her life blood. Only by defending herself with her magic staff does she protect herself from having it drained out of her. Regardless of the fact her body is unarmed, her spirit feels a very strong sensation of wrongness, like she's never going to be happy again.
<span class="mu-i">Because a spirit reamined at the end of this encounter</span>, it attacks and will curse one party member. However, her magic staff protects her from being harmed by the spirit's <span class="mu-i">torment</span>. <span class="mu-s">Pineneedle has been cursed!</span>
Party members who are cursed may find any future roll of theirs being turned into a failure. Then, the curse ends. If you get Cursed while already Cursed, it'll get a lot worse.
With that, the party stands within the now-silent stones, the spiritual presence since being banished. They collect themselves- and look over the old rocks. Impossibly curvy and flowing evlish script carved into the stones themselves; each stone pointing in a direction with its marking, like a collection of roadsigns pointing towards useful directions. It seems the old stone circle was once used for important religious rituals, including the coronation of the <span class="mu-i">King of the Woad</span>! A useful clue, but nothing about it helps you find his palace, or how to get inside.
Each stone points to one of the landmarks on the island and gives it a name;
>The Arch of Welcoming (Southwest)
>Field of Royal Flowers (Northwest)
>The Tower of the Warrior (Northeast)
>The Stone Cove (Northwest)
>The Gravenwood (North)
>Approaching Stones (South)
>Monkey's Circle (East)