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As you enter the familiar area where you fought and defeated the Stranded Sons, you can see the trespasser Pink, who accompanied Patriot and fled after you vanquished him at the Switchblade Salon. She is accompanied by the Lost Girl, who appears as dazed and unresponsive as ever. But the witchsight running through the veins of your eyes shows you all is not as it seems.
Pink appears to be completely unarmed. No molotovs, no baseball bat, no weapons at all. But there is a small braid of red around her wrist - an inconsequential bracelet. You see a plume of rippling red sleeves, fractal tongues and impossible extending lengths of bleeding sword edges, flailing and writhing from her arm. And the figure that fills the form of the woman before you is a veiled pillar of impenetrable darkness.
>Without warning, open fire at the Vourukasha Death Dealer with the sorcerous assault rifle you possess. There is a chance that you may hit the Lost Girl with the hail of gunfire (Roll 1d78, hit on WANDS SWORDS major arcana. You can
>use the Strange Syringe / Vial of Dungeonmaster Tears
beforehand to boost your chance to hit with CHALICES also. Roll 15d20)
>Try to negotiate with the Vourukasha assassin. Perhaps show her you have changed... you saved Erica?
>Try to distract the Vourukasha Death Dealer by turning on a generator and activating some construction equipment. Maybe she will leave the area? (QM note: you already possess a nonlethal way to lure the Great Wyrm to the Cauldron, without shedding any blood. Can you guess what to do...?)
>You have a feeling this Vourukasha Death Dealer has singlehandedly killed every Paribus / Oration mercenary that came to the Cauldron to investigate after your gunfight with the Stranded Sons. She is a powerful user of witchcraft, and she probably killed the wielder of the magic assault rifle you are holding right now. Maybe continue to eavesdrop and watch what she will do with the Lost Girl...
>Something else?