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“Driver, incoming!” You shout a warning over the radio, but Vera is already responding as the words leave your mouth. She hits the accelerator, and throws the vehicle to the left, trusting in the powerful electric motors to accelerate your vehicle as much as possible.
The rockets continue on their ballistic arc towards your previous position, but the Nazi missile tracks unerringly towards you. The weapon’s operator accounts for your speed, and leads his missile to where he expects you to be when the missile reaches you. Vera waits until the last second, before throwing the vehicle to the right, back towards the Nazi structures. The operator tries to correct for the sudden move, but over-corrects in his rush, and the wire-guided missile streaks past the right-hand side of your turret.
In the few seconds that exchange took, the rest of your platoon and their escorts return fire at the Nazis. Two LCVs and a pair of light walkers light walkers start slinging 73mm HEAT rounds and auto-cannon rounds at the Nazi emplacements. Some of the rounds sail over the trenches and hit the structures, and some miss completely and fly into the void. But enough land nearby that the Nazi troops duck for cover, and their return fire abates for just a second.
It’s all the time that the captain needs for the two LCVs to slow down, and their infantry sections to clamber out behind them. The four-man squads stay behind the LCVs as they advance towards the Nazi defensive lines at a bounding pace. Roughly equivalent to a light jog on earth. It’s not a textbook tactic, but you can’t afford losses with such tiny squads.
>Join the assault! The captain is gonna need all the help he can get in those trenches.
>Hang back and provide fire support! If you can break the enemy’s lines now, the captain’s attack will be much easier! (roll 1d20)
>Other (write in)