<span class="mu-s">State of the World</span>
World governments are meeting to discuss this crisis. Fingers are being pointed, with nations accusing one another (sometimes outrightly) of holding responsibility. Conspiracies abound online. Secret labs, aliens, bioweapons, illegal waste disposal, nobody knows just where these Kaiju are coming from. Armies are independently responding in some cases, while more remote areas are less likely to get support.
The Kaiju are still growing, and are not yet at the level where they’re beyond humanity’s power to defeat. Governments are already catching on to the fact that nuclear reactors are being targeted, and operations are in place to drain them, in hopes of dissuading attacks.
<span class="mu-s">TURN 4: WARFARE</span>
>Current players:>dice+3d3>Action 1>Action 2>Action 3Remember to roll your dice! And if you want to use a specific stat for an action, list out what stat you’d like to use. While the map is highlighted, your Kaiju may not have access to the same information as you, so refer to your turn posts for the specific tiles that you know possess energy sources.
Additionally, please take note of
>>5979672 this post. If I find that a stat seems inappropriate for a scenario, I’ll be regarding it as using a different one instead. This is less applicable in freeform actions like using a feat of strength to dig a nest vs using psychic powers to make a pocket dimension, I’ll defer more closely to your stat pick in those cases. But for battles, I’ll stick to the fact that Strength is used to attack, Speed is used to dodge by forcing your speed stat into a conflict with the enemy’s, and Stamina is both the chance you get hit and the ability to roll a block vs attack.
As I’ve calculated so far, you have to MEET the stat to succeed, and active actions take precedence over the passive stat. Defenses are stored up and will erode with successful attacks.
Sorry for the mess this turn, and please let me know if there’s feedback, or if I've missed anything. Busy day. I'm going to be gradually changing formatting and simplifying things, like not posting army and town stats every time they're brought up.
Also, Tetanko, you can evolve a non-size stat, I just hit the character limit.