>>5829040>>5830145>>5831146So I imagine this battle as beginning from fairly far away. With no warning, the side of the dropship suddenly ruptures in a blinding green detonation leaving purple chromatic flarings of after-images and a glowing puncture wound of molten metal slag at its side. I think your first hit probably has no chance of missing, the dropship is quite visible and a prominent target.
The soldiers will attempt to crouch and take cover around the rusted iron ring but there is really very little cover around, just trees. They probably fire back blindly scything the undergrowth and foliage with the whipcrack hiss-snap of fire incoming in your vague general direction, but the forest is a maze of stalking shadows and interposing tree columns - they offer a little camouflage / line of sight obstruction, but probably not much cover.
+30 ambush
+20 opponents distracted (attempting to open the reinforced iron ring mound)
+10 suppression / blast explosion from plasma cannon
+6 MIGHT (
>>5828161 )
so roll UNDER 66
I think another direct hit with the plasma cannon would torch the dropship utterly (ie enough to kill the pilot or critical engines. It may or may not explode). The dropship now turns and tries to orientate its autocannons at you. I think it probably has SRMs (short range missiles) as well, but you are within the arming distance - so they probably cannot be used on you, just chainguns. This dropship has difficulty firing at close infantry targets whilst landed, it is meant to engage from afar and also down at ground targets etc.
QM: please
>roll 1d100 If you wish, you could try to take some of the following actions for more bonuses, but they might include some other unknown drawbacks as well. You can take the actions in combination (ie crawl followed by a charge etc)
>(+10) drop prone: order the legion to crawl through the foliage whilst firing back. This will impede your mobility if the dropship fires back at you>(-5) disperse, wide formation; order your men to spread out as they assault the position. It will reduce your supression but minimise casualties and possibly confuse the enemy as to your position>(-10) two-prong pincer assault: divide your forces and attempt an overlapping enfilade or crossfire at the enemy. If this succeeds you think you will kill them all with no losses. The risk is the first element will be cut down before you can move the second element to support.>(+15) death charge: order a relentless full-strength assault and overwhelm the enemy. You think this has a high likelihood of success but is near guaranteed to incur casualties>something else?