>Icarus acquires a Energised Blackstone >Well well well>Haven't had one of these around here for the last three centuries and a half. You know that's Contraband under the Accords Sunlit? Not that there's anyone around to enforce it, haven't been for a few centuries but it's the principle of the thing. It doesn't seem so different from the blackstone you held an hour ago, before this whole affair began. Except . . . for the one thing. You can hear a very subtle humming and feel the most gentle of all pressures.
And it has one specific and somewhat relevant effect.
Blackstones absorb elemental energies. Then they release them. You never get out more than you put in. Well.
Except if the Blackstone is energised. Then the relationship between input and output gets a little . . . variable.
Icarus feels strangely certain with a little bit of Focus he can probably nudge the output up, spending Focus to bolster what gets slung out. Perhaps if one took a Major Action using Focus alone, to release energy, something curious would occur?
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>>6110610Jove gets six months medical leave, a full pension and his backdated wages. And the subtle issue of most of your hands never doing what you want them to do and not being where you want them to be.
You can muster out, and we will inform you how to send in another recruit, or you can pretend that everything is as it should be and continue as is, but it might not be a very pleasant path.
Jove adjusts their existence . . .
>-2 Health>-2 Stamina>-2 Focus>-2 Grit>-2 Lethality (it becomes1d6-2)>+2 Threshold (It becomes 1d6+2)>+2 React>Gain a trait !On Borrowed TimeSorry fella. Some things you don't sleep off.
>Gain a trait !Uncontrollable Splitting, 11Sometimes you just ... have more Joves.
>Gain a trait! !Multiplicities 2Sometimes you just ... have more stuff.
The Company Doctors recommend you go take a long lie down and the early cash out bonus.
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The company specialists brush up on their ward work. Impressive showing.
Luz, Icarus, Caedo, Phridon gain +1 Wards. This means your ward with kit is 13, and without, your Ward-Secrets are now considered trained, so gain access to the Secret at 10.