Quoted By:
> Stealth Test I-V:
> DC 45: Witchlet Chlotsuintha is a Born and Bred Sneakthief, making a Difficult Stealth Test like this [Rather Involved]
> + DC 7 Witchlet Chlotsuintha is Hard to Miss, given her size
> + DC 20 Witchlet Chlotsuintha is somewhere she shouldn't be, making her patently suspicious and impossible to overlook if she is seen
> + DC 10 Impressive Riding Habit gives Witchlet Chlotsuintha a large profile, limiting the places that she can conceal herself from sight
> + DC 2 Impressive Riding Habit has a bad habit of rustling at the worst possible times
> + DC 2 Cancer House Common Room I is empty and otherwise silent, making Witchlet Chlotsuintha harder to overlook
> + DC 9 Witchlet Chlotsuintha is now Tired III, and is not moving as quickly or as surely as she might otherwise
> + DC 6 Witchlet Chlotsuintha is now Drained III, and is not moving as quickly or surely as she might otherwise
> + DC 1 Witchlet Chlotsuintha is beset with fears and doubts about her Nature, and of the Wages of her Work [Banes, Halved]
> + DC 20 Witchlet Chlotsuintha is attempting to move about Common Room I in stealth with a Witness in a state of Alert
> + DC 15 Witchlet Chlotsuintha is attempting to move in stealth through areas without continuous concealment
> + DC 5 Witchlet Chlotsuintha must open and close the door to Common Room I while remaining in stealth
> - DC 24 ???
> - DC 12 The Hour is so unwholesome that incidental potential witnesses are extremely unlikely
> - DC 4 Witchlet Chlotsuintha is attempting to hide in an area closed to the public [The Hour, Doubled]
> - DC 8 Witchlet Chlotsuintha is attempting to hide from a search that she is well-aware of
> - DC 5 Witchlet Chlotsuintha passed ST I-IV, as such she is considered to be in Stealth
> - DC 4 Cancer House Common Room is poorly lit and filled with shadows, aiding in concealment [Impressive Riding Habit, Doubled]
> - DC 10 Concierge Lucullus is focusing much of his attention in the wrong direction [Stupefied Search]
> - DC 2 Second Hand Footwraps are well suited to sneaking in these conditions
> DC 73: Anything lower is a failure. [Auto-pass(es) available. Re-roll(s) available. No hostile re-roll(s)]
> No Passes: Who Goes Where? Concierge Lucullus manages to catch sight of Chlotsuintha, prompting an awkward confrontation and a difficult decision [Out, Prompts Vote]
> One Pass: False Start for False Shadow. Chlotsuintha fumbles her start, but manages to get the chimney between her and Lucullus before he can turn around. [Prompts Vote]
> Two Passes: Another Door Closes. Chlotsuintha manages to get through the room, but the sill of the door creaks a bit under her weight, alerting Concierge Lucullus. [Ob. Hostile Hearing Test, ST I-VI no CF/NCF, Prompts Vote]
> Three Passes: The Largest Yard. Chlotsuintha manages to get through to the yard, but now needs to find the stable as quickly as possible, while making some important decisions. [ST I-VI no CF/NCF, Prompts Vote]