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<span class="mu-s">Sendag, 3rd Day of Kostrimun, 883 A.C.E. – Rochefort, Aubres/Romaine Border – Late-Afternoon</span>
Having tidied up your affairs at home as best you can, or more likely made more of a mess of everything once again, you and Sir de Ferros bid farewell to one another. The better part of a day has gone by, but no adverse comment on keeping the Coy Siren or her captain waiting greets you upon reembarking. Perhaps, after last week’s divine feat, no one would dare.
The Captain had assured you that the hardest stretch is behind you, with any luck you will be seeing Cathagi proper in 10 days or less if the weather holds. Unlike we the western coast though, these waters are not patrolled with anywhere near the regularity or enthusiasm as the western coastline. If your voyage has anything to fear in this last leg of the journey, it is likely be at the hands of men rather than nature.
<span class="mu-s">Week Six – Across to the Cathagi Coastline - Voyage Roll</span>
>50DC
>Previous Fair Weather +20DC
> Current Progress: 46/56 Days
> Sailor Gear +1 Re-Roll
> L’Orso Tempesta +1 Save
> 70DC
Critpass (1) = Ocean Bounty.
Double Pass (<23) = Gentle Currents. As below, any pursuit is eluded.
Double Pass (>23) = Fair Winds. Gain +1d6 Days Progress. Any pursuit is made easier to elude.
Pass = Swift Sailing. +1 Day progress. DC next week increases by 5DC.
Fail = Slow Sailing. +1 Day progress. DC next week decreases by 5DC.
Double Fail (<87) = Unfamiliar sails. Lose -1d6 Days progress. Pursuit is harder to shake.
Double Fail (>87) = Piratical pursuit. A further roll is required to reach safe harbour in time.
Critfail (100) = Pirates, Corsairs, Raiders. Plural.
3 rolls of 1d100, pilgrims. You have ONE re-roll and ONE save.
<span class="mu-s">Cathagi here we come…</span>