>>6052304(Okay, so counting the discord chat, that's two votes for "young", and it looks like stealth is out but literally every other skill got one vote. That being the case -- do you want to play a loud generalist? I'll have to adjust some things but it's certainly an option)
------------------------
You put the radio at the bottom of your duffle bag and use a rock to bend back one of the rusty nails holding the bark of your shoe's sole in place. The morning air is brisk, but you'll want to move out soon -- it's never quite too hot, but sweating means having to replace water you don't want to spend, so moving around is best done in the morning and evening.
Old maps call this portion of the world the Arid Zone, although the pre-apocalypse spelling was different. Well, they weren't wrong. How exactly did millions of people used to live here is beyond your understanding.
You're doing incredibly well on food and water, enough so that you can take a day to just rest among the rocks. The scavengers have found nothing, and moved on.
> Food: 9 days> Water: 5 days> Apparel: Usable> Equipment: Broken Radio, Knife, Canteen, Meat, MeatYou get your bearings very quickly; you're about a day away from a small settlement, close enough to get to it but far away enough that an encounter is unlikely.
> Pick a skill, OR tell me you want to be a generalist> Where are you starting at? Near or far what used to be the river? Far means fewer people, fewer resources, and less danger. Near means the opposite.