>>51620711.Discrepancy was due to an oversight, and has been fixed. Thank you for spotting that.
Collectors 0|147(+2 a/d)|176 Vagabonds 16|156(+3 a/d)|288 Ordenstaad Agartha 7|164(+3 a/d)|353
Steel Spider Tribe 16|113(+2 a/d)|164 Boers 0|168(+3 a/d)|379 TFG 15|132(+2 a/d)|182
Halnieec Maxed|35|298 White Dragon Co. 2|154(+3 a/d)|354 Wild Hunt 8|33|28
>what's the duration of my Orb's curseNot going to say.
>Boers: 1 roll, +3 territories, +1 alliance bonus, +1 Collectors support, +3 Ordenstaad support for a total of 9>Vagabonds: 9 roll, +3 territories (expansion happens before combat), -3 Curse for a total of 9>leading to the current stalemate, correct?No. You're close though.
>Row #132: Note: From alliances to treaties, they are official on the next map. If you trade something, you must FIRST have it on the map before you can trade it away.Your attack: 1 (roll) + 3 (territory mod) + 4 (support) = 8
Vagabond's defense: 9 (roll) + 3 (territory mod) = 12
I didn't state that you can't raise forts on the territory with the orb. You can have as many forts as you want. There's nothing said about forts being tied to the number of neighbors you have.