>>5899858Well, you figure Nemo and Valencio can handle the supply selling and hotel room reserving stuff, so you decide to get your ears to the ground. Find out all you can about Pinewatch, current events, etc... and that leaves Craig. A town as big as Pinewatch tend to have non-kid-friendly places, which are sometimes also the best places to gather info.
"Craig, I'm gonna go gather some intel on the area, you follow Nemo, alright?"
"Okay! Mission received!"
Bless the little guy, he looks like he's having fun. Just hope they stay out of trouble.
Soon enough, you figured out the 'downtown' of Pinewatch - their hotel seems to also double as a meeting place and a food court. Interestingly, it is wholly separate from the bar - despite it being right next door. Furthermore, behind the hotel is the brothel - or rather, the 'burlesque theatre' as it calls itself. But based on the clientele that loiter around, you know it's definitely where the night life is.
Other than that, Pinewatch also has a general store, a gunsmith (best in the North - except for New Arcadia's), a doctor, a mortician (next door to the doctor), a guild hall where the various guilds gather, and an Autowagon all-in-one facility (store, sell, service, scrap).
Meanwhile, from the looks of it, the town has four major demographic groups. There's the clowns, which mostly work blue collar jobs; Goblins, who are less numerous but more evenly spread; some Tmavy Les, who seems to be upper-class; and an assortment of beastkin, like Millie, Clyde or that dick Jacquard.
As you stroll along the roads of Pinewatch, rumor sticks to your ears like lint. The lumbermen are concerned about some sort of ghost or spirit in the woods tampering with work. Strange lights seen in ceiling holes - and sometimes, flying below it and above the treeline - didn't the Goblinton folks also saw similar things? On a much lighter note, there's a rumor that a renowned stage actor is about to visit Pinewatch, one who is apparently a hit with the ladies.
All in all, not bad for an appetizer - but you can do better. Can you?
(Contd.)