>>5312890With the mines set up, while there was a chance to really work on production, what first needed to be done was simply ensure the lands were properly integrated. Of course, this caused a myriad of bureaucracy nonsense that left the Children of Fanw and the Draken, Virm and Balaur left with no new land gained at the moment. Yet, that would change eventually, especially for the latter. Still, with the land and influence the various factions had, a bit of tensions due to various agenda's would start to flare up. Though, this was seen as just a bit of posturing and nothing really would come of it...Right? Still, as the lands were integrated, there would be plenty of work done on the mines, specifically in the creation of yet more of them. There was still plenty of resources that weren't being exploited yet after all. Ideally though, with the coal mines up and running the old fires of industry could flare up, and the steel mill in Gradŭtzhelyazoto could fire up once more. Though chances were after the mines were made the work in the union wouldn't be that of industry. At least, not immediately after. There were some issues that the various factions needed to manage and work out...
>Action One. Expansion.>Action Two. Dig two salt mines.(If Helderezee can't take that bit of land, just give them another chunk of water I suppose.)
Traeth - 10 influence, 15 happiness
Sokchon - 12 influence, 12 happiness (+2 if whirlpool, whale or Fey magic study counts as an academic pursuit, +4 if two, +6 if all three)
Termhelm - 10 influence, 10 happiness
Heidekerk - 9 influence, 10 happiness
Breksos - 10 influence, 10 happiness
Gradutz - 9 influence, 13 happiness
Metrin - 8 influence, 10 happiness (Same as Sokchon)
Pop: 8
Tech: 5
Magic: 5
Wealth: 7 (From my understanding the CoF have 14 wealth now. if true, this is their current stats)
Diplo: 3