>>5803979I would start with P3 since it's the jankiest. Oh yeah, and the Press Turn system is one of the best things to ever happen to JRPGs imo. Thing is though, I'm only gonna allow hitting weaknesses to have increased damage numbers, since I think that gaining additional actions here in a freakin QWEST would make windows last wayyyy longer than is sensible, and combat would probably become a slogfest to have to get through, especially if its a boss with scripted monologues and options in between actual combat.
To show you what I mean, this is a boss health bar. The little orbs below the red bar show how many bars they have. Like Kingdom Hearts. It doesn't show their number of actions but as a general rule like in Atlus games, boss encounters should typically have 2 minimum to 3 maximum actions.