>>6120315[Strictly speaking, you only have to roll a 1 or a 4 while searching a box or a corpse to find a light source. It's my problem to explain how it happened, however improbable that explaination might be]
You track the wall for several meters, or paces, or yards, or whatever unit of measure you use to quantify distance in the near dark.
Verst, if you must, but only by the fraction, maybe a 1/20th. You find an exit (3), a door with a large lock and no handle. You move on and find a second door (1), but it also is locked up tight.
The Merchant wasn't kidding about this place being locked up. Neither of the doors are passable, they must have been designed by Caitlyn Jenner.
It suddenly occurs to you that if the ghouls don't get you, the puns will.
You hear flies buzzing, a swarm of them, and you can smell why. You stumble over the reason, but don't fall, as you pass a hallway opening.
>[if my 3rd and 2nd add to 8 or less you trip over a pair of human legs with pants on. If they add to 9 or more, these legs are still attatched to a ghoul]You have 2 actions
You can explore, search the lower torso [if no ghoul], fight ghoul, search boxes, explore hallway, explore warehouse, hunt, focus, or your own idea.
[3rd 2nd] 1-4p, 5-0f
[Calamity] 1-6p, 7-0f