Rolled 2, 1 + 5 = 8 (2d10 + 5)
>>5864043>[1 AP, Move] 2E, 1S>(1 AP, move cover, +HARD) transform 2x1 light cover at 1W into 1x2 light cover at 1N>(1 AP, move cover, +HARD) shove 1x2 light cover at 1S one space SouthRushing back and forth from reinforcing the bar, moving Jackal's van, Napps rushed into the gym's break room in time to hear the squeal of tires just outside. Shutting the lights off, the room was still lit from the doorways, leaving an overcast darkness in the room. Pistol in hand, he moved towards the barricaded windows, peering.
He sees three men.
He sees a lot of men.
Holy shit that's a shockingly large amount of men - you'd think they were going to war.
And then, out of the sea of men, some low-ranked cop walks out and says,
"Move out! Get those motherfuckers!"
...
*you should kill them all*
"I gotta move the fuck out."
>>5864291"Too many. Too fuckin' many to fight head on! Set walls, barricades, drive 'em into the room or the hall... and detonate that shit when they clump up."
"Don't hug the window - let 'em get stuck, shoot and bomb as they get in. Don't need wasted shots on our own defames."
(He's grateful that he won't be alone when the fighting starts)
Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>EquipmentGear: Gator's Lil' Bottles (Drug Kit x3; 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)