https://www.youtube.com/watch?v=78SpNZYdFIg&ab_channel=FurlordOSTLIST OF SPELLS:
== TIER 1 == (Apprentice, 10 Focus):
1) Lunarskin: A magical layer surrounds a creature of your choice within the vicinity, protecting it from physical attacks. This spell can also be casted on yourself. The layer lasts until it sustains too much damage or its duration runs out. (Base Cost: 20 MP / hour. The layer has an amount of HP equal to this spell's Base Cost)
2) Healing Palms: By laying your hands on a living creature's body, you can heal its wounds, severe or otherwise. This spell can also be casted on yourself. (Base Cost: 25 MP. The amount of HP recovered is equal to the Base Cost)
3) Fists of Justice: Surrounds your hands in Anu's burning light, greatly strengthening the power of your unarmed attacks. (Base Cost: 6 MP per punch. Adds to your Strength value an amount equal to this spell's Base Cost. Only counts when fighting with your bare hands)
4) Telekinesis: Creates a temporal link between you and a physical object or another creature of your choice, allowing you to move it with the power of your mind. This spell is limited by how strong you are. (Base Cost: 2 MP / second)
== You have no access to TIER 2 spells == (Requires 20 Focus)
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SPELL MECHANICS:
- Once you learn your first spell, you'll gain an MP bar (Mana) equal to 50% of your HP (Health). If you run out of MP, you cannot cast spells. Generally, you recover MP by resting or drinking potions, but there are less orthodox methods you might find out about later.
- Spells have a minimum requirement of Focus to be learned. Your Focus skill can be increased by passing mental and willpower checks, as well as meditating in the church.
- Learning a spell takes anywhere between 60 and 90 minutes. Afterwards, it will be added to your list of spells in the Status picture.
- Spells have a Base Cost that is lowered by 1% for each point in Focus. For example, 'Heal' has a Base Cost of 25 MP, but if your Focus level is 30, this value would be reduced by 30%, thus lowering the Effective Cost to 17 MP. However, the spell would still heal for an amount of HP equal to the Base Cost, which is 25.
- You can increase a spell's power by spending more MP casting it than the required minimum. For example, if you want to cast a Heal spell that is twice as powerful, you need to spend twice the MP. You cannot put something like 25%, 38% or 63,922% extra MP into a spell - only whole values of 100%, 200%, 300%, and so on. In the case of spells that have a duration (such as Lunarskin), the same rules apply: by spending more MP, you can increase its duration.
- Other trainers can teach you even more powerful spells of Anu.
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Which spell will you learn?
>Lunarskin>Healing Palms>Fists of Justice>Telekinesis