Rolled 1 (1d3)
>>5313824>>5313885>>5313928Vlad can only jab one at a time and since this is a split second decision, I'll make the decision for ya.
That's not to say only one of them will be healed.
Give it up for a 2d100! First one's for stopping Guts from attacking the plant while you're on the brink, and he's on his rage boost, 2nd is to make sure the syringe doesn't break so you're ready for the next shot!
(I still can't believe this is a real panel)