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Rolled 17, 1, 19, 15, 18, 6, 9, 17 = 102 (8d20)
As the sun sinks you start preppen a few fings.
You're tired from all dat kludgeworking because if the refits, but not so tired you carnt fit in a bitty arson.
While you kludged by day you've gotten the Dimmies to collect dry leaves and grass from the open fields, which they turn in before you send them off to get more dedderz to make into Dust.
With the dry stuff prepped you start sorting out flammables. You're running low on sheeping tar, and burning booz seems a kindy waste...
You're prepared to sacrifice a halfbottle of Toebend's Delectable to start a biggy blaze, but you'll need ovva stuffs that won't be found out or won't look weird if they were.
>ahh fuggit
>I'll make sumn up when I get derr.
°°°
Stumpy's house is the same as you left it: kindy a shambles. You put the toppled chairs and things upright again, put new cushions from other places on the empty couch.
You're going to burn this place unrecognizable anyway, so you think to loot all you can before then.
After leaving some props behind of course. Like the crossbow the boy abandoned under the bed, and the biggy machete wot you carnt use anyway.
You start from the cellar: quite biggy n deeply, plenty stuffs: charcoal loggz, pig fats and oil in sealed clay jarz, dry grains in biggy sealed clay waterpots; lots rope, a workbench with drawrerz of Humie medicine and meat-toolz, and a biggy tool chest wiv common metal and woodwork toolz. Ahh! Two biggy tins of sheeping tar! And booz bottlz of thinna n turpemtime! Naaaizz.
You take most of it, leaving one or two jarz of rancid pig fats, and a few empty bottles. Then you heap the place with all the dry wood the Dimmies collected for you.
Next level up, kitchen and liven room. Quite meh stuff apart from the foodz n cooky cutlery n stuffs. You take everything, leaving a few shoddier equivalents from the Pouch in their place, just enough that it doesn't <span class="mu-i">feel</span> sacked. Something nice from the kitchen: four biggy juggy bottles with herby bits n berries stewing in clear wood-booz. These are too good to burn; you need every advantage dealing with Seafood.
Stumpy's war-tools are on the second floor. You take and replace everything you can with the crappy stuff you found in the Cherch armory. His hunting knives are really sumn. If there was a mobb looting with you there'd be a stabbing over them.
From the little shit's room...meh. Trash. Leave everfin...oh henlo...
It's an old horseshoe beaten into a slingshott. A smally hole's intentionally left in the leather-wrapped handle to make a pinkie-ring. Three thicky short bowstrings have been left untied in the nailholes on one side; he only strings them when he needz to shoot, so's they keep elastic.
The boy had left this after spilling all the lead shotts to tripp you. <span class="mu-g"> Hehh.</span>
>[Huntn Noif] GETTY
>Slash as gudd as the Sicky!
>4dmg
>But yez can pokey wivvit too!
>[Slingyeety] GETTY
>Get attention or distract with this!
>QM rollan Lewtz!