>>5651902>But you do, theatre of the mind in GM format works because the entire session is one solid block(minus a break or two), a quest is sequential, itself already turnbased.He says something works at a tabletop game and then says a quest is different, but the way he says it's different...is by saying it's turn based.
But all RPGs that are tabletop, are turn based..... If he meant that all the turns aren't in the same day...... That's also true for tabletop sessions... They're a fucking week apart... Players barely remember anything and you have to tell them what happened at the start of the session.
In fact, you just have to tell the players where they are every single time a new turn happens, or they change locations, or the locations of enemies or themselves radically changes.
I've had sessions in VTTs where everyone had to be told where everything was...every single time it was anyways turn... because they were either blind, on mobile, or not paying attention when it wasn't there turn.
>You can't reasonably expect someone to read back four or five (large!)paragraphs to gradually work back into the current vote.This doesn't happen, because people are told where they are and where everyone else, every single post.
Also, there is only EIGHT places anything can be. They are literally circles with lines connecting them. See the map of how the RPG writer wanted battles to look like.