>>6303350>>6303358>A Hunter's PleaThe youngest warrior nods. He points far to the southeast, beyond the plains. He explains that their home, the village of the Darkstone Tribe, lies within the Sunken Forest, a great wood that grows in a vast basin in the earth. He tells you to look for the smoke of their hearthfires if you succeed.
He then kneels and draws a new map in the dust next to the first one, showing you the way to the beast's lair. It is a system of dry canyons, a scar in the flat earth, also to the southeast but closer than his home. He warns you that the ground is treacherous and the beast is unnaturally cunning.
The hunter's voice lowers. He speaks of how his own spear pierced the creature's side, a blow that should have been fatal, but the boar escaped and returned only a moon later with merely a scar as evidence of the injury. He says their shaman believes the creature is not made of true flesh, but is merely host to a vengeful earth spirit and therefore invulnerable to weapons made from the earth.
With their gift given and their plea made, the lead warrior gives you a final, respectful nod. Your business is concluded. He turns, and his companions turn with him. But instead of heading southeast towards their promised home, the three warriors begin walking due east, to where you do not know, their forms quickly swallowed by the haze of the plains.
The silence returns, heavier than before. The black obelisk glints beside you. The sun is high and hot.
>Hunt the Gore-Tusker: The path is clear. Head directly to the canyon system to confront the beast and earn the gratitude of the Darkstone Tribe.>Examine the Sky-Fang: The warriors are gone, leaving the mysterious monolith unguarded. Perhaps there is something to be learned here before you move on.>Follow the Warriors: Their path was unexpected. Following them might reveal their true business, but you will risk losing their trail and getting lost, or worse, drawing their suspicion and ire.>Write-in