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General Tann’s base is an old refinery complex expanded with prefabricated bases and gutted transports, with a flattened section of landscape in front of it serving as a landing zone in place of any sort of hangar. It’s there you land, having taken one of the C9979s down to the surface rather than a shuttle, both to keep the number of ships leaving orbit at a minimum now that the landing may be contested, and to arrive with the transport’s full complement. Between the landing and the extraction, most of <span class="mu-i">Longest Haul</span>’s available transports have been deployed, leaving the Lucrehulk as the only carrier in the fleet. Still, between its capacity and the corvettes screening the fleet, it should be more than enough to keep any Republic fighters away from your ships, given the composition of their own forces.
A pair of armored human soldiers salute you nervously when you step off the transport’s ramp and onto the surface of Krant with an MTT at your back. They hurriedly rush aside to allow your troop carriers to deploy before leading you into the refinery. General Tann’s command center isn’t far from the service entrance turned troop center you entered from, though evidently another one of the large spaces is where the base’s forces are deploying from, considering General Shen-Jon’s landing was to the northeast, while yours was directly to the base’s west.
“General Tarrag,” neither you nor General Tann salute when you come face to face in her command room, a large room that was probably the control room for the complex’s previous operations that’s been converted to look a lot like the ready room on your flagship, though a lot more open. “It’s good to finally meet you face to face,” the Chiss’s nearly undifferentiated red eyes look you over impassively, but you can tell she’s trying her best to get your measure. You’re doing the same, though your eyes linger on her lightsaber long enough to make it obvious that it’s caught your attention. The hilt is metallic, save for the black of the grip, and unornamented, the blade’s shroud barely flares out from the body of the hilt; the weapon’s sterile construction leads you to believe that she constructed it under Count Dooku’s watch, rather than picked it off the corpse of a defeated Jedi. Her species aside, Tann isn’t atypical for a higher-ranked Separatist officer, dressed in the slate gray tunic and darker gray pants, with an armored gorget around her neck and shoulders, and light gray boots and gloves that almost reach her elbows. Her shiny black hair is worn down, and her clear light blue skin makes her red-on-red eyes stand out even more. One of the corners of her mouth is turned up, as if this entire battle is a source of amusement for her.