Rolled 63 (1d100)
>>5666870>>5667187After a rather complicated chain of event SG convinced his captors that he is a worthless hobo. so the just thriwed him of like he was some garbage. And now the road to freedom has begun. for some time tge locator and gas tanks place had caused a little pain but theres nothing the worm cannot solve so a giant scar remained and funnily bone blades on his shoulder blade.
after some time he came across his destination but there was conflict that also caused moral conflict over SG
if he waits maybe nobody will take him which is not a problem in itself but because he has been seen by them theres a chance they will hunt him down and turn him in for some quick cash.
helping the attackers is also risque they look like bounty hunters and aside from that they look like generaly untrustworthy fellows and while there is little chance he has a bounty on his head
so the only thing remained is to help the band of weirdos. for some odd reason he feels kinship for them... so siding with them sound morally right. Then came the question HOW? how should he help without being killed. the worms were anxious the last time fight ensued not ended well. but theres no time for hesitation.
The plan: trying to sneak behind the robot 6L and charge it with the spikes on your shoulder when it lost the balance grab two of its arms and let the worm burrow themselves into the joints to drool over the circuits with the same acid that helped to remove the tracker...hopefully those are not acidproof.