>>6018758>>6018418>>6018085>>6017943>>6017927I suppose if I wait too much longer for reconfirmation, the Advisors will all leave back to their palaces. Let us continue!
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The Motls have found no sites in Bluecoast, but searches in Muspel bear great fruit! A great oak that wolves all across the province gather at to give birth, mate, and exchange members between packs will bear One <span class="mu-g">Nature Gem</span> per month. As well, he has uncovered a <span class="mu-b">Chasm of Strange Lights</span>, where strange patterns form, warp, and disappear midair, emanating from the walls of the chasm. The combination of magical energies forms One <span class="mu-r">Gl</span><span class="mu-b">am</span><span class="mu-g">ou</span><span class="mu-r">r G</span><span class="mu-b">em</span> and One <span class="mu-g">Earth Gem</span> per month. The Glamour gem is near-useless to us, but the earth gem will prove to be of great use in time!
The battle in Dardania proves uneventful, being a predictable slaughter. More Rephaim are wounded, and Yehoshua proves his worth by healing two, with more slated for treatment.
Across Hinnom, forges burn and farms are re-planted. Ba'al lords organize public works, and the great blood-feasts have slowed, just a bit. Hinnom has finally shaken off its torpor from the traveling fay-court that passed through three months ago, and we can continue recruiting Rephaim at good pace once more.
At the end of the month, a procession is formed. Avvite horn-blowers, and a Ba'al set off to meet the Atlanteans. The solution is simple; the Ba'al, afraid as he is of water (not that he'd admit it) will have his entourage call them to the surface with their great horns to negotiate from a position of strength.
The new scouting reports hold little of import from our borders; but our scout reports that he has found the capital of Caelum! His path forward lies through it, in fact, although it has few-to-no defenders.
>>>Recruitment/Treasury: 1 Gold, 620(-160) Income>>Hinnom: 137 Resources.>2 Rephaim/turn, Indefinitely.>6 more Ammi.>Plans of Action/Standing Orders>Research Blood Levels 2-3.>Research Conjuration Level 1-5.>Recruit Rephaim indefinitely.>Recruit Ammi (4/10).>Scout East indefinitely.>Site-Search Muspel and Bluecoast>Recruit Strength-11 Province Defence on newly conquered provinces.>Research:>Blood II (42/100)>Suggested Recruitment:>Stop recruiting Ammi temporarily to begin recruiting Rephaim at a rate of two per month again.>Recruit one Ammi and one Rephaim, until the treasury allows greater production. Current action until further notice.>Stop recruitment, let the treasury recover.>Suggested Plans of Action:>Assault Pack Woods! It will allow us to link up our territory, or perhaps begin making an assault on Caelum. As well, it has fewer (although perhaps better-equipped) men.>Assault the Forest of Long Nights! It has more, worse-equipped men and is more likely to hold magical sites.>Turn back, with intent to assault another province the army cannot yet reach.>Some other plan?