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Alright, you're interested. While Salazar is glad to hear this, he does remind you that you will first need to prove that you are worthy. You ask the Uktena if he can tell you anything about the institute, but he just smiles sadly and shakes his head. That would be a violation of the den mother's rules. The most that he will tell you is that Tennyson is to the west, rather than the east. Very helpful.
>In order to qualify for the Uktena, you should seek knowledge before you take action, you should endeavour to learn from the enemy and you should seize the tools of the enemy so that you may come to understand them.
Likewise, Sheepdog and Omar will only consider you for their respect tribes if you live up to their principles.
>In order to qualify for the Glass Walkers, you should use the technology of humans to your advantage, you should solve problems with ingenuity rather than force and you should avoid harming innocent humans or their infrastructure.
>In order to qualify for the Silent Striders, you should limit the suffering of the dying even if they serve the enemy, you should gather knowledge that could be used against the enemy and you should avoid unnecessary risks.
Next, Sheepdog takes you to a willowy woman who is busy speaking with Marley. She would be a rather pretty brunette if it wasn't for her matted dreadlocks and her tatty thrift store clothes. Despite only looking a few years older than the Metis, she's apparently his mother. She goes by Weeping Azalea and she serves the Children of Gaia as a Galliard. From her, you learn a bit more about her tribe and what they will expect from you.
>In order to qualify for the Children of Gaia, you should seek solutions that do not involve violence, you should prevent the loss of innocent life and you should tend to the needs of those who have been wronged by the enemy.
Once you are finished speaking with Azalea, you find that you are approached by Harrower. You are surprised to hear the den mother is willing to offer you a place in the Get of Fenris, should you prove yourself worthy.
>In order to qualify for the Get of Fenris, you should destroy the enemy whenever you encounter it, you should not act out of fear of violence or adversity and however you choose to destroy the enemy, you should excel.
You were never planning on joining the Get of Fenris at any point but if you cannot see a way to appease any of the other tribes, you suppose that you could always earn Harrower's favour by just throwing yourself at the enemy and seizing victory through violence.
You consider the possibility of joining the Get to be a consolation prize, a participation trophy, a reward for accomplishing the task even if you fail to complete it in a satisfactory fashion.