>>6175680Action 1: City in Somnbarre Province (Holtzahnad)
At last, our population has recovered enough and our infrastructure improved that a gleming new fourth city in the province of Somnbarre is ordered to be built. This is a city of Jold and Steel and gears, the nexus of the regions metallurgical development. Indeed, it is to better provide for the local artisans, smiths and miners that the city grows to begin with, sprouting up from a craggy inbetweeny trading village and soon absorbing the local gear-halls and mechanism workshops.
The city itself is a complex and sprawling thing. The sewers and plumbing are installed first, all else built atop of it. This makes it unique among Vitruvian cities, making it neat and compact. At least it would have made it neat and compact, if it were not for the sprawling clockwork devices left all around, assortments of levers and gears and cogs the size of five men that stretch from house to house as part of colossal, insane contraptions.
Joldlights illuminate dark corners (and occasionally zap people for no good reason), and one wrong turn might send you off to get crushed by a clockwork contraption or send you walking off of a mechanical bridge as it is retracting.
Given the nature of the city and its purpose, it may be no suprise that it attracts a significant number of Polymyria, their many hands well suited to the tough and complex labour that keeps Holtzahnad, the Clockwork City, running.
Action 2: Forge Quarter
This unexpected gift from the dwarves of the north is welcome. The weapons found are curious and of exceptionally high quality, and seem to incorporate some very advanced techniques and curious symbols. With the development of Holtzahnad, a new forge quarter is demanded to supply enough worked metal for the demands of the city, breaking Holmbastus monopoly over worked metal. This step is viewed as something overdue, merely one proper forgeworks cannot supply a nation as vast as Vitruvia has grown to be.
The new forge quarters are built to exacting standards, using the dwarves gifts as inspiration for some of our own works. While we may not be able to replicate the odd metals used, we may do much with our coal, iron (imported from the Guliseare) and Jold. Replicating what we can, we hope to learn some amount of the dwarves own ingenuity and apply it to our own tools, weapons and armour going forward.
In the heat of the forge district many new items can be worked on, and far more troops than before can see the benefits of proper weapons and armour. As one might expect our Jold goes towards the production of thunder spears, lightning arrows and all other manner of electric weaponry almost exclusively. Iron is used for defensive purposes, outfitting our grunt infantry with thick plates of protective armour designed to stall and distract the enemy with killing them, while our forces achieve victory via other means than a ground melee.