Quoted By:
Rolled 3, 5, 3, 7, 8 = 26 (5d10)
As much as you hated to admit it Solei’s idea for a ram ship tickled your fancy, that it would be a more stable and cost effective design was incidental.
Fully integrating the torpedo propulsion and plasma cutter gave you a wider margin for error, and removal of the explosive warhead gave you some extra mass to play with. During the refit you worked with Solei to find optimal configurations for the plasma projectors; now a maintenance crew would simply ensure the projector could transition between shield and cut mode. Failsafes built into the software also meant there was no risk of the ship cutting off it’s own prow: if the system detected invalid projector alignment, it would simply shut off the plasma stream.
Live fire testing showed the Hot Dog was capable of cutting a frigate hull in two, and boring a hole through a cruiser hull; easily enough to cripple the vessel… provided it could get within range. Preliminary testing suggested that the shield could negate point defence fire and survive several seconds of sustained hits from medium anti-frigate guns. However there would be a brief period of vulnerability when the plasma projector was switched from shield to cut mode.
Three more ships were made before the refitted cruiser arrived; enough to make a viable fighting unit. Fleet Command was… not that happy to hear you had basically made them a battering ram after giving you carte blanche to create a weapon that would win them the war, but these were desperate times…
<span class="mu-s">The Top 3 System:</span>
A system for two parties to contest each other. Each party rolls a number of d10s determined by various factors. The top three results are compared. In each comparison the higher value grants a win to one side, the side with the most wins… wins. Additional modifiers can be applied based on various factors.
Roll for the performance of the Hot Dog in its first battle:
>Imperial Dice:
>Base: 3
>You brought a knife to a gun fight: +1 die
>Superior Firepower: +1 die
>Command Vessels: This side wins ties.
>Pact Dice:
>Base: 3
>They weren’t expecting space weiner mobiles of death: +2 dice
>Plasma Shields: +1 die
>Roll me 6d10s.