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The only light keeping this room from being completely pitch black is various dim red lightbulbs loosely hanging from the ceiling: Emergency lighting. Looking down at the ground, you can see dried dark stains all over the floor and the faint impressions of boot prints scattered all throughout the room. You clearly weren't the first ones to uncover this place.
The walls and floor are made out of dull beige and stained white tiles and you just know this place would've been lit with bright white fluorescent lighting if they weren't shattered ages ago. The only other thing of note is various weird posters around the wall and a door leading outside of the breakroom.
<span class="mu-r">That and the faint sound of a siren blaring deeper in the facility.</span>
All of your allies are immediately tense upon taking a look around at the breakroom alongside you.
"Manager?" Casey croaks out. "Manager? Where are you?" Her eyes are glazed over, clearly lost in the past. "Foster Work on Pearls for Swine...doing..."
Quentin can only try his best to comfort Casey by rubbing her shoulders with his dead, cold hands. "NO BODIES HERE. THAT IS UNUSUAL. IT IS CLEAR SOMETHING BAD HAPPENED HERE." Yeah, he's right, you don't see any bones. Only stains splotching the place.
"Shit. I recognize this place. I worked in a place like this before." Clover rubs his shoulder. "P-Corp. You can find their symbol here. I know it."
Wendy narrows her eyes into slits. She sniffs the air for a moment. "Sickly sweet. Energy still being produced."
Naomi and Kiara glance around the room again before shaking their head in unison. "The layout's a bit off. Not how I remembered P-Corp facilities looking like." "Take a closer look at the furniture. This is what the world was like back in my day."
You do so. That's when it clicks, most of the chairs and tables scattered around the place are made out of real and honest to god wood. That's a rarity in this City, you only tend to see actual trees in O-Corp's district, if even that.
The posters are from various corporations that you don't recognize the names of whatsoever. "Grand Motors: Your one stop shop to travel goodness!", "Novels and Narratives: Listen to the stories of the world", "Smith's Sharpshooters: Hire us so we don't have to hire Grave-Corp!"
[SEEKER OF THE CITY] Must be older versions of the alphabet companies you once knew.
Clover lifts up one of the posters to reveal a very familiar but slightly different symbol: P-Corp's. A fully intact lightbulb shining for the world to see. That's weird, P-Corp's is normally shattered. You don't really recall any symbol changes in recent memory so it might be another old change.
Quentin and Casey skitter around the breakroom in search of something before returning to you like a pair of loyal lapdogs (lapbugs?). A tattered piece of paper that simply reads "FACILITY 5 OF 7: F1." You take a moment to scan through the map that they manage to find so you have an idea where to head from here.